Where to Contribute

There are many ways to contribute to martini-kit SDK! This guide helps you find the right area based on your skills and interests.

πŸ”₯ High Priority Areas

These areas need immediate attention and would have significant impact:

More Transport Implementations

Expand the ecosystem with new transport layers:

  • Socket.io Transport

    • Real-time WebSocket transport
    • Room-based architecture
    • Auto-reconnection
    • Good for: Traditional client-server games
  • Supabase Realtime Transport

    • Uses Supabase’s realtime channels
    • Built-in authentication
    • Good for: Projects already using Supabase
  • Ably Transport

    • Enterprise-grade messaging
    • Global edge network
    • Good for: Production games at scale
  • PartyKit Transport

    • Serverless WebSocket platform
    • Edge deployment
    • Good for: Modern serverless architectures

Skills needed: TypeScript, networking, async programming

Performance Optimizations

Help make martini-kit faster and more efficient:

  • State Compression

    • Implement compression algorithms (LZ4, Brotli)
    • Reduce bandwidth usage
    • Add compression benchmarks
  • Delta Encoding

    • Optimize diff generation algorithm
    • Reduce patch size
    • Improve sync performance
  • Bandwidth Profiling Tools

    • Measure bandwidth usage per action
    • Identify optimization opportunities
    • Visualize network traffic

Skills needed: Algorithms, performance optimization, profiling

Documentation Improvements

Help others learn and use martini-kit:

  • Complete API Documentation

    • Fill in missing API docs
    • Add more code examples
    • Improve clarity and completeness
  • Video Tutorials

    • Create screencasts for common tasks
    • Build a YouTube series
    • Record game-building livestreams
  • Interactive Tutorials

    • Use the martini-kit IDE for in-browser tutorials
    • Step-by-step guided examples
    • Gamified learning experience

Skills needed: Technical writing, video production, teaching

Example Games

Showcase martini-kit’s capabilities with more games:

  • More Genres

    • RTS (real-time strategy)
    • Card game (deck building, turn-based)
    • Racing game (physics-heavy)
    • Platformer (vertical scrolling)
    • Tower defense
  • Mobile-Optimized Examples

    • Touch controls
    • Responsive layouts
    • Performance optimization for mobile
  • 3D Examples

    • Three.js integration
    • 3D multiplayer mechanics
    • Camera synchronization

Skills needed: Game design, Phaser, creative thinking

🎯 Good First Issues

Perfect for first-time contributors:

Add Physics Behavior Profiles

Extend the PhysicsManager with more profiles:

  • Swimming Physics

    PhysicsManager.SWIMMING = {
      gravity: { x: 0, y: 50 },
      drag: { x: 1000, y: 1000 },
      maxVelocity: { x: 80, y: 80 }
    }
  • Flying Physics

    PhysicsManager.FLYING = {
      gravity: { x: 0, y: 0 },
      drag: { x: 200, y: 200 },
      maxVelocity: { x: 300, y: 300 }
    }
  • Vehicle Physics Variants

    • Car physics (drift, acceleration curves)
    • Spaceship physics (inertia, rotation)

File: @martini-kit/phaser/src/helpers/PhysicsManager.ts

Create UI Component Library

Build reusable UI components:

  • Chat Bubble System

    • Text bubbles above players
    • Auto-hide after duration
    • Emoji support
  • Damage Numbers

    • Float up from hit point
    • Color-coded (red for damage, green for heal)
    • Fade out animation
  • Mini-map Component

    • Show player positions
    • Update in real-time
    • Configurable zoom

Skills needed: Phaser, UI/UX, game design

Write Tests for Edge Cases

Improve test coverage:

  • Sync Logic Edge Cases

    • Rapid state changes
    • Large state diffs
    • Nested state updates
  • Transport Error Handling

    • Connection drops
    • Message loss
    • Peer timeouts
  • Player Join/Leave Races

    • Simultaneous joins
    • Join during state transition
    • Leave with pending actions

File location: @martini-kit/*/src/__tests__/

Skills needed: Testing, TypeScript, debugging

Improve Error Messages

Make errors more helpful:

  • Add Descriptive Errors

    • Explain what went wrong
    • Suggest how to fix it
    • Link to relevant docs
  • Common Mistakes Detection

    • Using playerId instead of targetId
    • Missing trackSprite() call
    • Invalid state structure

Skills needed: TypeScript, DX (developer experience)

πŸš€ Advanced Contributions

For experienced contributors looking for challenges:

Host Migration Support

Enable games to continue when the host disconnects:

  • Automatic Host Failover

    • Elect new host when current disconnects
    • Transfer state to new host
    • Resume game seamlessly
  • State Transfer Protocol

    • Serialize full state
    • Send to new host
    • Verify integrity

Skills needed: Distributed systems, state management, TypeScript

Replay/Recording System

Record and playback game sessions:

  • Action Recording

    • Capture all actions with timestamps
    • Store in compact format
    • Support export/import
  • Playback Functionality

    • Replay from action log
    • Variable speed playback
    • Pause/resume support
  • Time Travel Debugging

    • Step backward through history
    • Inspect state at any point
    • Identify when bugs occurred

Skills needed: State management, algorithms, TypeScript

Unity Adapter

Bring martini-kit to Unity games:

  • Unity WebGL Integration

    • JavaScript↔C# bridge
    • State serialization
    • Unity lifecycle integration
  • C# API Surface

    • Idiomatic C# API
    • Unity-style patterns
    • Coroutine support

Skills needed: Unity, C#, JavaScript, WebGL

Three.js Adapter

Enable 3D multiplayer games:

  • 3D Sprite Tracking

    • Position, rotation, scale sync
    • Quaternion interpolation
    • LOD (level of detail) management
  • Camera Synchronization

    • Shared camera state
    • Viewport sync
    • Camera interpolation
  • 3D Physics Integration

    • Cannon.js or Ammo.js
    • Collision detection
    • Rigid body sync

Skills needed: Three.js, 3D math, physics

πŸ“š Documentation Contributions

Missing Documentation

  • Troubleshooting guides for common issues
  • Migration guides for version upgrades
  • FAQ based on common questions
  • Cookbook recipes for specific patterns

Code Examples

  • Extract patterns from existing games
  • Create minimal reproductions
  • Add comments explaining key concepts

Diagrams

  • Architecture diagrams (Mermaid)
  • Flow charts for complex processes
  • Sequence diagrams for message flows

πŸ› Bug Fixes

Check the GitHub Issues for:

  • Bugs labeled good first issue
  • Performance issues
  • Edge case bugs
  • Browser compatibility issues

πŸ’‘ Feature Requests

Review Feature Requests and:

  • Discuss implementation approaches
  • Prototype new features
  • Write design documents

🎨 Design Contributions

Not a coder? You can still contribute:

  • Logo and Branding

    • Design a logo for martini-kit SDK
    • Create brand guidelines
    • Design marketing materials
  • Documentation Design

    • Improve docs website UI
    • Create better diagrams
    • Design code example layouts
  • Game Assets

    • Sprites for example games
    • Sound effects and music
    • UI elements

🌟 Community Contributions

Help grow the martini-kit community:

  • Write Blog Posts

    • Share your martini-kit game projects
    • Write tutorials
    • Compare with other frameworks
  • Create Videos

    • Build-along tutorials
    • Game showcases
    • Live coding sessions
  • Answer Questions

    • Help users in GitHub Discussions
    • Answer Stack Overflow questions
    • Provide code reviews

How to Pick Your First Contribution

Ask yourself:

  1. What are your skills?

    • TypeScript β†’ Core/transport contributions
    • Game dev β†’ Example games, adapters
    • Design β†’ UI components, documentation
    • Writing β†’ Docs, tutorials, guides
  2. How much time do you have?

    • 1-2 hours β†’ Good first issues, bug fixes
    • Half day β†’ Add a physics profile, write a recipe
    • Weekend β†’ Build an example game, new transport
    • Week+ β†’ Advanced features, new adapter
  3. What interests you?

    • Networking β†’ Transports
    • Performance β†’ Optimization
    • Teaching β†’ Documentation
    • Creativity β†’ Example games

Getting Started

  1. Read Development Workflow to learn the PR process
  2. Check Coding Standards before writing code
  3. Ask questions in GitHub Discussions if unsure
  4. Start small - even fixing a typo helps!

Recognition

Contributors are recognized in:

  • CONTRIBUTORS.md file
  • Release notes for their contributions
  • Documentation credits
  • Special thanks in the README

Ready to contribute? Pick an area above and get started! πŸš€