Where to Contribute
There are many ways to contribute to martini-kit SDK! This guide helps you find the right area based on your skills and interests.
π₯ High Priority Areas
These areas need immediate attention and would have significant impact:
More Transport Implementations
Expand the ecosystem with new transport layers:
Socket.io Transport
- Real-time WebSocket transport
- Room-based architecture
- Auto-reconnection
- Good for: Traditional client-server games
Supabase Realtime Transport
- Uses Supabaseβs realtime channels
- Built-in authentication
- Good for: Projects already using Supabase
Ably Transport
- Enterprise-grade messaging
- Global edge network
- Good for: Production games at scale
PartyKit Transport
- Serverless WebSocket platform
- Edge deployment
- Good for: Modern serverless architectures
Skills needed: TypeScript, networking, async programming
Performance Optimizations
Help make martini-kit faster and more efficient:
State Compression
- Implement compression algorithms (LZ4, Brotli)
- Reduce bandwidth usage
- Add compression benchmarks
Delta Encoding
- Optimize diff generation algorithm
- Reduce patch size
- Improve sync performance
Bandwidth Profiling Tools
- Measure bandwidth usage per action
- Identify optimization opportunities
- Visualize network traffic
Skills needed: Algorithms, performance optimization, profiling
Documentation Improvements
Help others learn and use martini-kit:
Complete API Documentation
- Fill in missing API docs
- Add more code examples
- Improve clarity and completeness
Video Tutorials
- Create screencasts for common tasks
- Build a YouTube series
- Record game-building livestreams
Interactive Tutorials
- Use the martini-kit IDE for in-browser tutorials
- Step-by-step guided examples
- Gamified learning experience
Skills needed: Technical writing, video production, teaching
Example Games
Showcase martini-kitβs capabilities with more games:
More Genres
- RTS (real-time strategy)
- Card game (deck building, turn-based)
- Racing game (physics-heavy)
- Platformer (vertical scrolling)
- Tower defense
Mobile-Optimized Examples
- Touch controls
- Responsive layouts
- Performance optimization for mobile
3D Examples
- Three.js integration
- 3D multiplayer mechanics
- Camera synchronization
Skills needed: Game design, Phaser, creative thinking
π― Good First Issues
Perfect for first-time contributors:
Add Physics Behavior Profiles
Extend the PhysicsManager with more profiles:
Swimming Physics
PhysicsManager.SWIMMING = { gravity: { x: 0, y: 50 }, drag: { x: 1000, y: 1000 }, maxVelocity: { x: 80, y: 80 } }Flying Physics
PhysicsManager.FLYING = { gravity: { x: 0, y: 0 }, drag: { x: 200, y: 200 }, maxVelocity: { x: 300, y: 300 } }Vehicle Physics Variants
- Car physics (drift, acceleration curves)
- Spaceship physics (inertia, rotation)
File: @martini-kit/phaser/src/helpers/PhysicsManager.ts
Create UI Component Library
Build reusable UI components:
Chat Bubble System
- Text bubbles above players
- Auto-hide after duration
- Emoji support
Damage Numbers
- Float up from hit point
- Color-coded (red for damage, green for heal)
- Fade out animation
Mini-map Component
- Show player positions
- Update in real-time
- Configurable zoom
Skills needed: Phaser, UI/UX, game design
Write Tests for Edge Cases
Improve test coverage:
Sync Logic Edge Cases
- Rapid state changes
- Large state diffs
- Nested state updates
Transport Error Handling
- Connection drops
- Message loss
- Peer timeouts
Player Join/Leave Races
- Simultaneous joins
- Join during state transition
- Leave with pending actions
File location: @martini-kit/*/src/__tests__/
Skills needed: Testing, TypeScript, debugging
Improve Error Messages
Make errors more helpful:
Add Descriptive Errors
- Explain what went wrong
- Suggest how to fix it
- Link to relevant docs
Common Mistakes Detection
- Using
playerIdinstead oftargetId - Missing
trackSprite()call - Invalid state structure
- Using
Skills needed: TypeScript, DX (developer experience)
π Advanced Contributions
For experienced contributors looking for challenges:
Host Migration Support
Enable games to continue when the host disconnects:
Automatic Host Failover
- Elect new host when current disconnects
- Transfer state to new host
- Resume game seamlessly
State Transfer Protocol
- Serialize full state
- Send to new host
- Verify integrity
Skills needed: Distributed systems, state management, TypeScript
Replay/Recording System
Record and playback game sessions:
Action Recording
- Capture all actions with timestamps
- Store in compact format
- Support export/import
Playback Functionality
- Replay from action log
- Variable speed playback
- Pause/resume support
Time Travel Debugging
- Step backward through history
- Inspect state at any point
- Identify when bugs occurred
Skills needed: State management, algorithms, TypeScript
Unity Adapter
Bring martini-kit to Unity games:
Unity WebGL Integration
- JavaScriptβC# bridge
- State serialization
- Unity lifecycle integration
C# API Surface
- Idiomatic C# API
- Unity-style patterns
- Coroutine support
Skills needed: Unity, C#, JavaScript, WebGL
Three.js Adapter
Enable 3D multiplayer games:
3D Sprite Tracking
- Position, rotation, scale sync
- Quaternion interpolation
- LOD (level of detail) management
Camera Synchronization
- Shared camera state
- Viewport sync
- Camera interpolation
3D Physics Integration
- Cannon.js or Ammo.js
- Collision detection
- Rigid body sync
Skills needed: Three.js, 3D math, physics
π Documentation Contributions
Missing Documentation
- Troubleshooting guides for common issues
- Migration guides for version upgrades
- FAQ based on common questions
- Cookbook recipes for specific patterns
Code Examples
- Extract patterns from existing games
- Create minimal reproductions
- Add comments explaining key concepts
Diagrams
- Architecture diagrams (Mermaid)
- Flow charts for complex processes
- Sequence diagrams for message flows
π Bug Fixes
Check the GitHub Issues for:
- Bugs labeled
good first issue - Performance issues
- Edge case bugs
- Browser compatibility issues
π‘ Feature Requests
Review Feature Requests and:
- Discuss implementation approaches
- Prototype new features
- Write design documents
π¨ Design Contributions
Not a coder? You can still contribute:
Logo and Branding
- Design a logo for martini-kit SDK
- Create brand guidelines
- Design marketing materials
Documentation Design
- Improve docs website UI
- Create better diagrams
- Design code example layouts
Game Assets
- Sprites for example games
- Sound effects and music
- UI elements
π Community Contributions
Help grow the martini-kit community:
Write Blog Posts
- Share your martini-kit game projects
- Write tutorials
- Compare with other frameworks
Create Videos
- Build-along tutorials
- Game showcases
- Live coding sessions
Answer Questions
- Help users in GitHub Discussions
- Answer Stack Overflow questions
- Provide code reviews
How to Pick Your First Contribution
Ask yourself:
What are your skills?
- TypeScript β Core/transport contributions
- Game dev β Example games, adapters
- Design β UI components, documentation
- Writing β Docs, tutorials, guides
How much time do you have?
- 1-2 hours β Good first issues, bug fixes
- Half day β Add a physics profile, write a recipe
- Weekend β Build an example game, new transport
- Week+ β Advanced features, new adapter
What interests you?
- Networking β Transports
- Performance β Optimization
- Teaching β Documentation
- Creativity β Example games
Getting Started
- Read Development Workflow to learn the PR process
- Check Coding Standards before writing code
- Ask questions in GitHub Discussions if unsure
- Start small - even fixing a typo helps!
Recognition
Contributors are recognized in:
- CONTRIBUTORS.md file
- Release notes for their contributions
- Documentation credits
- Special thanks in the README
Ready to contribute? Pick an area above and get started! π